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Zombies
PostedAugust 18, 2025
UpdatedAugust 18, 2025
BySuraia Silverbell
Zombies
Recorded by battlefield scribes of Naquart, Year 12 AFE.
Type
Undead (Animated Corpse)
Origin
Zombies arise when properly buried corpses — those given the passage rite — are later animated by necromancers or corrupted magic. With the soul safely across the Veil, only empty flesh remains, leaving a husk that can be commanded but never truly think.
Appearance
- Rotting flesh in various states of decay.
- Burial clothes often still intact: shrouds, coffins scraps, or grave goods.
- Empty eyes or glazed pupils.
- Awkward, shuffling movements.
Abilities & Behaviour
- Mindless: Cannot act without orders; follow simple commands only.
- Relentless: Do not tire or fear, pursuing until destroyed.
- Slow: Their movements are clumsy, but overwhelming in number.
Weaknesses
- Easily destroyed by fire, holy light, or physical force.
- Cannot cross consecrated ground.
- Fall apart quickly if their necromantic tether is broken.
Cultural Notes
Zombies are considered the “least” of the undead, yet they terrify peasants nonetheless. Families comfort themselves knowing that a proper passage rite ensures their dead can never rise as ghouls — only as empty shells if defiled by necromancers.
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